Meshy Pro Tips
↗️ Prompt tight, not long: one subject + 3 - 6 descriptors (material, era, wear, scale). If needed, add “no X” inline.
↗️ Use multi-image refs wisely: front + 3/4 + back with similar lighting to stabilize shape and details.
↗️ Free Retry on near-misses (Pro/Studio): nudge one attribute (material or color or wear).
↗️ Texture like a pro: generate PBR (albedo/normal/roughness/metallic/AO); keep texel density consistent across parts.
Remesh for the job:
↗️ Games: triangles, target a sensible polycount for your platform; bake normals from a high-poly if needed.
↗️ DCC/Rigging: quads for clean deformation.
↗️ 3D printing: higher poly, watertight mesh, fix non-manifold edges.
↗️ Pose for animation: generate in A/T-pose; auto-rig, then test with an idle/walk before committing.
↗️ Plan LODs early: duplicate, decimate/remesh, and rebake maps for mid/low variants.
↗️ Fix locally: do final UV tweaks, collision, and shading fixes in Blender/Maya before shipping.